Techniques
These are crucial to the past, present and future of animation and stop motion - with out these early and techniques, we wouldnt have Dreamworks, Disney or anything in between.
These are crucial to the past, present and future of animation and stop motion - with out these early and techniques, we wouldnt have Dreamworks, Disney or anything in between.
Persistence of Vision:
The human brain subconsciously stores
images for around 25 frames per second. This therefore should be the amount of
frames per second to be used in a stop motion animation.
The
persistence of vision also refers to the optical illusion that happens when
visual perception of an object that doesn’t change over a period of time after
the beams of light proceeding from it have stopped to enter the eye.
Frame Rates:
Frame rate
is the measurement of the frequency of frames in a moving image. Since 1927,
frame rate has been a standard 24 fps. This changes depending on region such as
PAL being 25 fps.
The future of such is much different – take The Hobbit, where
director Peter Jackson shot the film in 48 fps as he argued it made for a ‘clearer
film’ but this decision was met with criticism from other filmmakers. This was
because of research made by scientists into ‘consciousness perception where the
human brain sees the world at a rate of around 40 conscious moments/frames per
second – after its release people said that it gave The Hobbit too much reality
for a film.
Summary:
These early techniques and developers are essential for the
world of animation and stop motion as they would not have inspired the likes of
Walt Disney and Ray Harryhausen to do what they did to revolutionise the world
of animation as we know it.
''Visions are worth fighting for. Why spend your life making someone else's dreams?'' - Tim Burton
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ReplyDeleteRhys dont forget to add examples to each of your points
ReplyDelete